首页
财务会计
医药卫生
金融经济
考公考编
外语考试
学历提升
职称考试
建筑工程
IT考试
其他
登录
财务会计
请阅读Passage 2,完成题: A big focus of the cr
请阅读Passage 2,完成题: A big focus of the cr
免费考试题库
2019-12-17
9
问题
请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.According to the second paragraph, how does violence relate to playing computer games?查看材料
选项
A.When losing computer games children tend to experience frustration and anger.B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.C.People who have good hand-eye-coordination tend to be more violent than others.D.The violent content in the games gets children addicted to the games.
答案
A
解析
文章第二段介绍了为什么沉迷于电子游戏会使孩子们产生暴力倾向。作者先将本段内容在开头进行综述,小孩打游戏总是过了头.游戏已经渗透到他们的生活中去。人们担心.孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。尤其是游戏即将失利的时候.玩家就会觉得沮丧.为自己曾经的失误气恼.总想再来一次。作者说,Platforms和Beat.Them.Ups同样会使孩子们感到失利后的沮丧,对应A项说法。B项“Beat—Them.Ups更受欢迎,因此更容易激发暴力行为”是错误的。C项“手眼协调的人更容易有暴力倾向”.文章并没有相关内容。D项“游戏中的暴力内容使得孩子们沉迷于游戏中”.文章也没有这样的说法。
转载请注明原文地址:https://ti.zuoweng.com/ti/7sSlKKKQ
相关试题推荐
请阅读Passage2,完成第小题。 Passage2 Crash.S
请阅读Passage2,完成第小题。 Passage2 Crash.S
请阅读Passage2,完成第小题。 Passage2 Crash.S
请阅读Passage2,完成第小题。 Passage2 Crash.S
请阅读Passagel,完成第小题。 Passage1 Jatender
请阅读Passagel,完成第小题。 Passage1 Jatender
请阅读Passage2。完成第小题。 Passage2 TheWorld
请阅读Passage2。完成第小题。 Passage2 TheWorld
Passage2 Ifthepopulationoftheeart
Passage2 Ifthepopulationoftheeart
随机试题
某家庭以住房抵押贷款方式购买了一套住宅,住房抵押贷款期限为20年,年利率为6%,
请分析“幼儿园小学化”这一教育现象背后的原因,并给出解决的方案。
能够用于有压涵洞的有()。
下列有关绩效和绩效管理的理解,正确的有( )。
提出实用主义课程论的主要代表人物是___和____。
下列关于健康教育与健康促进关系的表述正确的是A.健康教育和健康促进是相同的概念B.健康促进比健康教育"高级"C.健康教育比健康促进内涵更广泛D.健康教育是
下列情形中,属于医疗事故的是A.医生对解剖关系辨认不清,误伤邻近重要器官,造成患者功能障碍B.因患者体质特殊而发生难以防范的后果C.发生现有医疗技术难以预料
能祛痰止咳的药物是A.甘草B.蜂蜜C.山药D.刺五加E.太子参12.能固精缩尿的药物是
氯霉素在pH7以下生成氨基物和二氯乙酸属于A.水解B.氧化C.异构化D.聚合E.脱羧
某电器生产企业为增值税一般纳税人,接受境内关联企业甲公司权益性投资金额2000万元。2019年以年利率6%向甲公司借款5000万元,支付利息300万元计入...