首页
财务会计
医药卫生
金融经济
考公考编
外语考试
学历提升
职称考试
建筑工程
IT考试
其他
登录
职称考试
请阅读Passage 2,完成题: A big focus of the criticism of computer games has concern...
请阅读Passage 2,完成题: A big focus of the criticism of computer games has concern...
admin
2020-12-24
46
问题
请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
According to the author, why do video games lead to violence more than TV or movies?
查看材料
选项
A.Because children cannot tell fiction from reality.
B.Because children like to act out the scenes in the games on the playground.
C.Because computer games involve children more than TV or films.
D.Because computer games can produce more anti-social behavior.
答案
C
解析
题干问的是为什么电子游戏比电视和电影更容易激发孩子们的暴力行为。根据文章第三段第二句“The problem with video games is that thev involve children more than television or films and this means there are more implications for their SOCial behavior.”即电子游戏比电视或电影都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大。可知C项正确。
转载请注明原文地址:https://ti.zuoweng.com/ti/CUT8KKKQ
相关试题推荐
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americansdon’tliketolosewars.Ofcourse,alotdependsonhowy...
Passage2 Americansdon’tliketolosewars.Ofcourse,alotdependsonhowy...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
随机试题
耐用消费品是指单价在()元以上,正常使用寿命在两年以上的家庭耐用商品。 A.
下列关于期权投资策略的表述中,正确的是()。
学生成绩存放在电子表格中,在Word中生成学生个人成绩单应使用()方法。
接种乙肝疫苗的正确部位及方法是
()功能是数控软件最基本的功能。 A.控制功能B.自动编程功能 C.插补
红色预警法重视的是()。 A.定量分析B.定性分析与风险分析 C.
某企业集团计划新建有色金属冶炼厂。下图为甲、乙、丙、丁四地的成本分析图(单位相同),读图回答23~24题。 从企业生产的经济成本考虑,最适...
把下面的六个图形分为两类,使每一类图形都有各自的共同特征或规律,分类正确的一项是: A.①②⑥,③④⑤B.①④⑤,②③⑥C.①②⑤,③④⑥D.①②③,④
羚羊角的性状鉴别特征有A:长圆锥形,略呈弓形弯曲,类白色或黄白色B:嫩枝对光透视有“血丝”或紫黑色斑纹,老枝有细纵裂纹C:除去“骨塞”后全角呈半透明,有“通
共用题干 我国公民陆某是境内M公司工程师,2009年3月,M公司派陆某到境内N公司协助完成一项重要工程。在N公司工作期间,M公司继续向陆某支付工资,但取...