首页
财务会计
医药卫生
金融经济
考公考编
外语考试
学历提升
职称考试
建筑工程
IT考试
其他
登录
职称考试
请阅读Passage 2,完成题: A big focus of the criticism of computer games has concern...
请阅读Passage 2,完成题: A big focus of the criticism of computer games has concern...
admin
2020-12-24
48
问题
请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
According to the author, why do video games lead to violence more than TV or movies?
查看材料
选项
A.Because children cannot tell fiction from reality.
B.Because children like to act out the scenes in the games on the playground.
C.Because computer games involve children more than TV or films.
D.Because computer games can produce more anti-social behavior.
答案
C
解析
题干问的是为什么电子游戏比电视和电影更容易激发孩子们的暴力行为。根据文章第三段第二句“The problem with video games is that thev involve children more than television or films and this means there are more implications for their SOCial behavior.”即电子游戏比电视或电影都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大。可知C项正确。
转载请注明原文地址:https://ti.zuoweng.com/ti/CUT8KKKQ
相关试题推荐
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americansdon’tliketolosewars.Ofcourse,alotdependsonhowy...
Passage2 Americansdon’tliketolosewars.Ofcourse,alotdependsonhowy...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
随机试题
患者,男性,37岁。因疟疾发作,寒战持续约10分钟,体温骤升至40℃,高热持续约
导致出现咳声如犬吠,声音嘶哑,吸气困难的病因是 A、风邪与痰热搏结 B、久
进行工程项目沟通的重要性体现在()
阻塞性肺气肿?
下述哪项不符合慢粒急变A.化疗无效B.骨髓中原粒及早幼粒细胞>30%C.Ph染色体转阴D.脾脏进行性肿大E.抗生素治疗无效的高热
关于施工总承包模式和施工总承包管理模式比较的说法,正确的是()。A.采用费率招标的施工总承包模式,对投资控制有利B.施工总承包管理模式下,发包方招标和合同管
时值夏天,某患者只要睁眼醒来就紧紧抱住冰冷的暖气片不松手,甚至在一日三餐时也不松手。医护人员询问其原因何在,患者说:“因为暖气片是工人阶级制造的,我决心和...
认为潜意识对人的行为的影响是无所不在的,是()提出的观点。A:弗洛伊德B:马尔科姆·佩恩C:大卫·豪D:凯恩
根据《中华人民共和国商业银行法》的规定,商业银行流动性资产余额与流动性负债余额的比例不得低于()。A.25%B.70%C.75%D.80%
(一)资料 2013年3月,甲、乙、丙、丁发起设立A科技股份有限公司(以下简称A公司)。四人拟定了公司章程,其中关于出资方式的内容为:甲以现金300...