首页
财务会计
医药卫生
金融经济
考公考编
外语考试
学历提升
职称考试
建筑工程
IT考试
其他
登录
职称考试
请阅读Passage 2,完成题: A big focus of the criticism of computer games has concern...
请阅读Passage 2,完成题: A big focus of the criticism of computer games has concern...
admin
2020-12-24
14
问题
请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
What is the topic of this article?
查看材料
选项
A.How does playing computer games affect the level of violence in children.
B.There is no difference between Platform games and 'Beat-Them-Ups'.
C.How to control anger while playing computer games.
D.How to make children spend less time on computer games.
答案
A
解析
作者开头就说“A big focus of the criticism of computer games has concerned the content of the games being played.”即计算机游戏的内容遭到很多非议。第二段开头.作者又用这样的话引出下文.“Controversy has occurred in part because of the intensity of the game play,which is said to spill over into children’s everyday lives.There are WOrl3es that children are becoming more violent and aggressive after prolonged exposure to these games.”即计算机游戏引起争议.有部分原因是因为小孩打游戏总是过了头.游戏已经渗透到他们生活中去。人们担心,孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。第三段开头.作者说“Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality”即对计算机游戏暴力的一些担心来自于孩子无法辨别虚拟世界和现实世界。可见.本文的主旨是讨论计算机游戏给孩子们带来暴力影响的问题.
转载请注明原文地址:https://ti.zuoweng.com/ti/lUT8KKKQ
相关试题推荐
Passage2 Americanstodaydon′tplaceaveryhighvalueonintellect.Ourhe...
Passage2 Americansdon’tliketolosewars.Ofcourse,alotdependsonhowy...
Passage2 Americansdon’tliketolosewars.Ofcourse,alotdependsonhowy...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 Ofallthecomponentsofagoodnight′ssleep,dreamsseemtobe...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
Passage2 ForcenturiesinSpainandLatinAmerica,headinghomeforluncha...
随机试题
男,48岁,2年前因“胃溃疡穿孔”行胃大部切除术。近5个月常于清晨空腹时出现精神
可摘局部义齿卡环移位的原因说法错误的是()
从所给的四个选项中,选择最合适的一个填人问号处,使之呈现一定的规律性
下列王朝中被称为拜占庭的“黄金时代”的是()
双顶径平均值妊娠足月时A.13.3cmB.9.3cmC.12.75cmD.11.3cmE.10cm
1949年至1978年期间,为适应高度集中统一的计划经济体制,我国建立起“大一统”模式的金融体系,此时,建立新中国金融体系的首要任务包括()。 ①成立...
决定安全阀阀座口径和阀瓣开启高度的是()。A.排泄量B.操作压力C.操作温度D.操作介质
共用题干 一般资料:求助者,男性,41岁,某公司技术总监。案例介绍:求助者在国外学有所成,有自己的技术专利,回国后与他人创建公司,但在公司发展战略、宏观...
关于培训与开发效果评估的说法,正确的是( )。A.反应评估是最基本、最常用的方法B.工作行为评估是企业最高层和直接主管特别关心的方面C.结果评估指标包
下列关于固定资产资本化的后续支出的表述正确的是( )。A、固定资产装修费用应在“固定资产”科目下单设“固定资产装修”明细科目进行核算B、对于能够显著提高固定